God of War director looks at video game difficulty argument



Sony Santa Monica’s Cory Barlog, 2018 director of God Of War, delves into the ongoing debate over difficulty and affordability in video games.

God of the war director Cory Barlog lends his two cents to the ongoing debate over the difficulty of video games. The line between presenting seasoned gamers with a satisfying challenge and making things sufficiently accessible to newcomers is as old as the media itself, with many passionate voices on both ends of the spectrum speaking out on the matter.

Developer From Software, whose action-adventure game brand like the Dark souls series, Transmitted by blood, and Sekiro: Shadows Die Twice are infamous for their extremely high difficulty level. Some gamers love these games for the intense challenge they provide, while others wish they had an easier option for rookies looking to get into the affectionately dubbed “game.”like souls“like. Sekiro in particular sparked an intense discussion online about whether From Software should add a lower difficulty mode, to the point that some players even have added easy mode using mods.

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When you talk to GameSpot publisher Tamoor Hussain on the issue of players fighting over easy options in games like Souls, Transmitted by blood, or Sekiro on Twitter earlier today, Sony Santa Monica Cory barlog responded by comparing these options to those of a buildingelevator and ramps“And berating people who condemn these parameters as”someone who says he likes a building because he only has stairs. “Consistent with his analogy, Barlog adds that players who want to play a game on a higher setting can simply”keep taking the stairs and ignore the elevator and ramps. The fun is still there, only now it is available to everyone instead of the privileged few.

Cory Barlog is no stranger to hard-core video games or like souls like, like 2018 God of the war the reboot borrowed its gameplay and difficulty heavily from people like Sekiro Рalthough this game was still not as punitive as the titles from From Software. That being said, even he admits that he has difficulty playing some video games, as he claims to have never won a Platinum Trophy on a PlayStation title before. Not that he has a lot of time to train, as he and the rest of Sony Santa Monica are currently working on developing God of War: Ragnar̦k, which has been postponed to 2022.

Making video games intensely engaging for long-time gamers and reasonably accessible to newcomers is a difficult endeavor in itself, because The god of war Cory Barlog knows this all too well. There is some wisdom in his words that games should try to do both, as an optional easy mode doesn’t hurt players who want an intense challenge at a higher setting. To quote the man himself, the stairs will still be there even if the building has an elevator.

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Source: Cory Barlog / Twitter

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